Answer all of the following questions / prompts in your submission. You must include citations to 2 course readings or videos in your submission in APA Style. APA citations to a number of course materials relevant to this checkpoint are included at the bottom of this assignment description.1) Your Personal Gamer Profile: To get started, answer the following prompts to introduce yourself in light of course readings, videos, and concepts:What type of digital games are your favorite and why?Describe your personal relation to video games and gameplay and your perception of the role of games in society. While it may be impossible to cover your entire gameplay history, narrowly focus on games that reflect the kind of gamer that you represent.Alternatively, if you have not played many video games, explain why video games have not played a major role in your life personally and describe any knowledge you have about video games, for example, from friends, family, school, the media, etc.How have video games influenced other aspects of your life (e.g., making friends, building community, learning about new topics, etc.)?2) Select a Game: Pick a digital game that is especially meaningful to you and address the following points:What is the game called?What is the game about?How would you sum it up in 1-2 sentences?Who is this game’s “ideal audience” (who is this game designed for)?What type of play style is this game? Consider:Platform (i.e., Mobile app? Xbox? Playstation? Virtual reality? PC/Mac? Etc.)Existing game genres (i.e., Sports; Party game; Multiplayer online battle arena (MOBA); Quest; etc.)How much time do players need to invest to play?How much does the game cost?Why did you choose this game to analyze for the final project presentation?***** Here is the resources *****Al Jazeera English. (2019, December 22). The Gaming Industry | Start Here. https://www.youtube.com/watch?v=LEurg3JaP2oInsider Intelligence (2022, January 21). US Video Gaming Industry in 2022: Gaming Devices & Video Game Content Viewership Trends. Insider Intelligence. https://www.insiderintelligence.com/insights/us-gaming-industry-ecosysteSchiesel, S. (2020). For the Uninitiated and Bored, an Introduction to the World of Gaming. The New York Times. https://www.nytimes.com/2020/04/01/arts/gaming-introduction-basics-quarantine-coronavirus.html

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